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With the goal of creating a "painting" greater than one by a master artist, children use the ThinkingSketch software to create their own "paintings" that at the end are displayed in an ¡Èart museum.¡É
By researching, analyzing, taking apart, and reconstructing the works of Van Gogh, Picasso and other great artists, children uncover concepts and messages in the paintings and use them as hints for their own "paintings". Another objective is that through the use of ThinkingSketch software, they will be able to experience the creation of paintings in a novel way.
*ThinkingSketch
ThinkingSketch software offers a unique experience. Like a gardener planting seeds and enjoying the luxuriant flowers that grow from seedlings, users of ThinkingSketch prepare the basic elements for a picture and use the computer to arrange those elements. There may be times when you end up with the picture you want and times when you don't. In the case of the latter, it is possible to review the creation process, supply the program with hints, and add new elements. You can evaluate the result, critique it, and improve on it to produce a fantastic piece. ThinkingSketch aims to provide people with an environment in which they can enjoy their time spent painting and drawing pictures.
Supported by: Yoshiaki Mima (Associate Professor, Future University - Hakodate)
Kenichi Kimura (Assistant Professor, Future University - Hakodate)
Hidekatsu Yanagi (Professor, Future University - Hakodate)
First held: 9/15/2003
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- 2001
- Cricket Workshop/RoboSports Workshop/Chiristmas CAMP2001!/Invention Workshop with Prof.Ted Selker etc...
- 2002
- Cricket Workshop/RoboSports Workshop/Claymation Workshop/Chiristmas CAMP2002!/Suisoku-Kaizoku-Zukan workshop/Small Fish Workshop /Improvitronics Workshop/Patapata Pattern WorkshopMake Own Speakers Workshop/Create Motorized Robots /CG Theater /Making a Picture of One Big Forest etc...
- 2003
- Cricket Workshop/RoboSports Workshop/Komagata World/Squeak Workshop/Suisoku-Kaizoku-Zukan Workshop/Digikamishibai Workshop/Pict Design Workshop/Claymation Workshop/ThinkingSketch/Designing an Apartment using Mekkuru /multi-generational workshop - communication through creation of art made from natural materials around CAMP etc...
- 2004
- Cricket Workshop/Chiristmas CAMP2004!/Komagata Workshop - One to Two/Komagata Workshop - Picture book for family/Squeak Workshop/Suisoku-Kaizoku-Zukan Workshop/Digikamishibai Workshop/Pict Design /Light and Shadows Workshop/Summer House 2004/Hyper Score/Digital Photo Haiku etc...
- 2005
- Cricket Workshop/Summer House 2005!/Suisoku-Kaizoku-Zukan Workshop/Digikamishibai Workshop/Make a commercia Workshop/Summer House 2004!/Family Date Workshop/Kuusou-Syokubutsu-Zukan Workshop/Chiristmas CAMP2005!/Adanafuda Workshop etc...
- 2006
- Cricket Workshop/Family Date Workshop/Invention Workshop --- Equivalent Transformation Theory/Digikamishibai Workshop/Claymation WorkshopKuusou-Syokubutsu-Zukan Workshop/Suisoku-Kaizoku-Zukan Workshop/Reason for A Clothes Workshop/Chiristmas CAMP2006!/Squeak Workshop etc...
Capitalizing on our connections with collaborators
and other people who sympathize with CAMP's mission, we are developing
various creativity workshops, without being constrained by digital
and analog frameworks.
We are proactively broadening the scope of our activities, including “on-site
workshops” dispatched from Okawa Center, "group workshops" targeting
children’s societies, etc., and "outside campaigns" in
which CAMP's workshop expertise is offered to museums, science
museums, schools and other institutions.
We also make efforts in developing the Networkshop, a workshop on the
Internet. We are working on creating a community in which children
can build relationships with each other regardless of time and space.
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